Unthemed Unfinished Metroidvania
Made for Metroidvania Month 28
I started when the jam was already halfway over so I decided to ignore graphics and sound and just make a functional prototype. It's definitely lacking some stuff, but I have gotten most all that I wanted to done in the 15 days I had. Hopefully the bosses aren't too hard, I wanted them to be difficult but beatable. But it's hard to keep an objective view of difficulty while playtesting my own work, especially in this short a length of time (I only ended up with two days to make the bosses).
I hope there aren't any giant bugs, I didn't have much time to test the final build.
EDIT: There was a large issue with starting new save files, I have uploaded a (now slightly late) build with this issue fixed and no other changes.
EDIT 2: One of the bosses was appearing inside the floor. I remedied this issue.
EDIT 3: Two bosses weren't rendering correctly, they should now be properly shown.
Controls:
return to file select screen (will save progress if you have collected new abilities / health upgrades): y
move: arrow keys
attack: d
jump: space
(once unlocked)
run: shift
upwards dash: x
To delete a save file (this is not reversible):
while highlighting the file that you want to clear, hold caps lock and zero, and press the downwards arrow
Published | 28 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | SuperbPangolin |
Made with | Godot |
Comments
Log in with itch.io to leave a comment.
Nice feel to the controls. Playing a game with bold graphics is a satisfying experience.
Fun game and very charming! Had a boss that was invisible and another that spawned in the ground, but decided to push through anyway :p
The final boss caught me off guard - nice trick :)
Thanks for playing through the whole game! I'm glad to hear you enjoyed it. Very impressed that you managed to beat the boss without being able to see it, I honestly don't know if I could!